To the Promised Land, the Girl in Blue Appears
There exists a world where islands of all shapes and sizes float in a sea of clouds. It is a world forsaken by the gods.
Once upon a time, people known as the Astrals attempted to seize control of this world with their overwhelming might,
but the citizens of the skies repelled the invaders, thus ushering in a new era of peace.
Living on a little-known island in a remote part of the skies,
you find a letter left behind by your father telling you to set off for a legendary island.
However, before you leave, you meet a mysterious girl named Lyria, inevitably setting the wheels of fate in motion.
Welcome to the Zegagrande Skydom
The legendary Island of the Astrals, Estalucia, is still out there, waiting to greet you intrepid travelers. But until then, the journey continues in the skies to the west, where a new story will unfold.
Born to the Wind, Citizens among the Clouds
The Sky Realm is home to numerous islands and their people. Four peoples have come together to shape civilization.
Humans may not seem like anything special, but they play the largest role in society.
Erunes are easily distinguishable by their large ears and attractive looks. Many of them are blessed with a talent for magic.
Harvins are on the smaller side, but their wisdom and business acumen are nothing to sneeze at.
Draphs have large horns and powerful physiques. Proud of their strength, quite a few go into occupations that require physical labor, such as smithing or construction.
Primal Beasts, Living Weapons Made by the Astrals
Created by the Astrals, these great beasts were gifted with god-like powers.
In the aftermath of the War—which ended roughly 500 years ago—the remaining beasts fell into a slumber throughout the skies, where their presence deeply influenced the development of local customs.
Primal beasts only obey the Astrals, thus the rampage of an awakened primal is akin to a grand-scale calamity. However, some people possess a devout belief that these divine beings are a part of nature and thus shouldn't be pacified.